Hi there! Work in progress: I’ve taken material from my personal secret archives - and the content occupancy scale is tending towards the coveted phase. To si...
Our game tells U story of cosmogonic asylum: the thousands of patients chained to beds, restrained in straitjackets - or walking in streams of ether after prefr...
Work on the logic of choices and narrative structure: layers of narrative, AR segment and overall design. The overall narrative line is the Bardo: the after-dea...
The designer put together a content pack for the announcement: futtages in different proportions, screenshots and descriptions. /death/lor/ation/ by Broken Curs...