#devlog pumpkin


Hi there!

Work in progress: I’ve taken material from my personal secret archives - and the content occupancy scale is tending towards the coveted phase.

To sirange and create a game is a new experience. Before, I wrote books - linear and asymmetrical - now I’m working on a cosmogonic voyage through the Tibetan Book of the Dead - through the cognitive subjective experience of the in-game protagonist - the Player Agent.

Simulation and immersiveness is what attracts me to making games. And yes, the segments of sacred experience in video games are, for me, enharmonic to the near-death experience in life.

This project is on the smallest possible scale - but to the best of my ability. The crystals of revelations that I have created for myself during the past - I have something to work with.

The idea of the AR-segment excites me in a magical way: open actions with insight-information give freedom to narrative in the segment where Life itself is a simulation-play on the theme of eternity.

Merry Halloween gift - taste sweet part of game’s code!

e “{i}I bring You{/i}” e “{i}To Altar.{/i}” scene 1211 with dissolve e “{i}My faithful dog..{/i}” e “{i}..would you trust me in last step?{/i}” scene 1212 with dissolve e “{i}Voices{/i}” scene 1213 with dissolve e “{i}Infected lamb.Traces to massacre world never had.{/i}” e “{i}..traces to massacre world never had.{/i}” scene 1214 with dissolve e “{i}Blade flows to your neck!{/i}” scene 1215 with dissolve e “{i}..crunch of saint dreams..{/i}” e “{i}..reverses game of faith..{/i}” scene fon2 with dissolve show 1216 with dissolve e “{i}..crucified girl - i flee under..{/i}” scene fon2 with dissolve show 1217 with dissolve e “{i}..burning card - of tarot - liar..{/i}” scene 1218 with dissolve e “{i}swallow my curse..{/i}” #

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p.s.

sprinkle bleeding mind with the mercury of reason

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