devlog #3


Our game tells U story of cosmogonic asylum: the thousands of patients chained to beds, restrained in straitjackets - or walking in streams of ether after prefrontal lobotomy therapy or electroconvulsive therapy and walk throughout rails of vision in synergy.

One of my fave friends is prisoner of asylum - and i keep try and faith - still - to help my friend be free.

I post some concepts on https://www.behance.net/spaceforest

That is my pre-story - I can tell you more.

Someday.

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